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	<id>https://wiki.brdoom.org/index.php?action=history&amp;feed=atom&amp;title=Built-in_ACS_functions</id>
	<title>Built-in ACS functions - Histórico de revisão</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.brdoom.org/index.php?action=history&amp;feed=atom&amp;title=Built-in_ACS_functions"/>
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	<updated>2026-04-15T05:00:27Z</updated>
	<subtitle>Histórico de revisões para esta página neste wiki</subtitle>
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		<id>https://wiki.brdoom.org/index.php?title=Built-in_ACS_functions&amp;diff=165&amp;oldid=prev</id>
		<title>MegaManx3: Criou página com &#039;Estas são todas as funções que o ACS possui embutidas. Note que elas só podem ser usadas em scripts e não em linedefs ou atribuídas a things. Nesses contextos, apenas Action Specials podem ser usadas, embora action specials também possam ser usadas em scripts como se fossem funções ACS.  Ao adicionar ou atualizar a definição dessas funções, por favor atualize também a Doom Builder ACS configuration. Obrigado.  &#039;&#039;Para as funções ACS embutidas a...&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.brdoom.org/index.php?title=Built-in_ACS_functions&amp;diff=165&amp;oldid=prev"/>
		<updated>2026-02-14T22:17:38Z</updated>

		<summary type="html">&lt;p&gt;Criou página com &amp;#039;Estas são todas as funções que o &lt;a href=&quot;/index.php/ACS&quot; title=&quot;ACS&quot;&gt;ACS&lt;/a&gt; possui embutidas. Note que elas só podem ser usadas em scripts e não em linedefs ou atribuídas a things. Nesses contextos, apenas &lt;a href=&quot;/index.php/Action_Specials&quot; title=&quot;Action Specials&quot;&gt;Action Specials&lt;/a&gt; podem ser usadas, embora action specials também possam ser usadas em scripts como se fossem funções ACS.  Ao adicionar ou atualizar a definição dessas funções, por favor atualize também a &lt;a href=&quot;/index.php?title=Doom_Builder_ACS_configuration&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Doom Builder ACS configuration (página inexistente)&quot;&gt;Doom Builder ACS configuration&lt;/a&gt;. Obrigado.  &amp;#039;&amp;#039;Para as funções ACS embutidas a...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Estas são todas as funções que o [[ACS]] possui embutidas. Note que elas só podem ser usadas em scripts e não em linedefs ou atribuídas a things. Nesses contextos, apenas [[Action Specials]] podem ser usadas, embora action specials também possam ser usadas em scripts como se fossem funções ACS.&lt;br /&gt;
&lt;br /&gt;
Ao adicionar ou atualizar a definição dessas funções, por favor atualize também a [[Doom Builder ACS configuration]]. Obrigado.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Para as funções ACS embutidas adicionais do [[Skulltag]], veja [[Skulltag features]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Controle de script ==&lt;br /&gt;
&lt;br /&gt;
* [[Break]]&lt;br /&gt;
* [[Continue]]&lt;br /&gt;
* [[Restart]]&lt;br /&gt;
* [[Suspend]]&lt;br /&gt;
* [[Terminate]]&lt;br /&gt;
&lt;br /&gt;
=== Scripts nomeados ===&lt;br /&gt;
&lt;br /&gt;
* [[ACS_NamedExecute]]&lt;br /&gt;
* [[ACS_NamedSuspend]]&lt;br /&gt;
* [[ACS_NamedTerminate]]&lt;br /&gt;
* [[ACS_NamedLockedExecute]]&lt;br /&gt;
* [[ACS_NamedLockedExecuteDoor]]&lt;br /&gt;
* [[ACS_NamedExecuteWithResult]]&lt;br /&gt;
* [[ACS_NamedExecuteAlways]]&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* [[ScriptCall]]&lt;br /&gt;
&lt;br /&gt;
== Espera ==&lt;br /&gt;
&lt;br /&gt;
* [[ACS_ExecuteWait]]&lt;br /&gt;
* [[ACS_NamedExecuteWait]]&lt;br /&gt;
* [[Delay]]&lt;br /&gt;
* [[NamedScriptWait]]&lt;br /&gt;
* [[PolyWait]]&lt;br /&gt;
* [[ScriptWait]]&lt;br /&gt;
* [[TagWait]]&lt;br /&gt;
&lt;br /&gt;
== Matemática ==&lt;br /&gt;
&lt;br /&gt;
* [[Ceil]]&lt;br /&gt;
* [[cos]]&lt;br /&gt;
* [[FixedDiv]]&lt;br /&gt;
* [[FixedMul]]&lt;br /&gt;
* [[FixedSqrt]]&lt;br /&gt;
* [[Floor (ACS function)|Floor]]&lt;br /&gt;
* [[Random]]&lt;br /&gt;
* [[Round]]&lt;br /&gt;
* [[sin]]&lt;br /&gt;
* [[Sqrt]]&lt;br /&gt;
* [[StrLen]]&lt;br /&gt;
* [[VectorAngle]]&lt;br /&gt;
* [[VectorLength]]&lt;br /&gt;
&lt;br /&gt;
== Informação ==&lt;br /&gt;
&lt;br /&gt;
* [[ActivatorTID]]&lt;br /&gt;
* [[CanRaiseActor]]&lt;br /&gt;
* [[CheckActorCeilingTexture]]&lt;br /&gt;
* [[CheckActorClass]]&lt;br /&gt;
* [[CheckActorFloorTexture]]&lt;br /&gt;
* [[CheckActorProperty]]&lt;br /&gt;
* [[CheckActorState]]&lt;br /&gt;
* [[CheckClass (ACS)|CheckClass]]&lt;br /&gt;
* [[CheckFlag]]&lt;br /&gt;
* [[CheckFont]]&lt;br /&gt;
* [[CheckPlayerCamera]]&lt;br /&gt;
* [[CheckProximity]]&lt;br /&gt;
* [[CheckSight]]&lt;br /&gt;
* [[ClassifyActor]]&lt;br /&gt;
* [[GameSkill]]&lt;br /&gt;
* [[GameType]]&lt;br /&gt;
* [[GetActorAngle]]&lt;br /&gt;
* [[GetActorCeilingZ]]&lt;br /&gt;
* [[GetActorClass]]&lt;br /&gt;
* [[GetActorFloorTerrain]]&lt;br /&gt;
* [[GetActorFloorTexture]]&lt;br /&gt;
* [[GetActorFloorZ]]&lt;br /&gt;
* [[GetActorLightLevel]]&lt;br /&gt;
* [[GetActorPitch]]&lt;br /&gt;
* [[GetActorPowerupTics]]&lt;br /&gt;
* [[GetActorProperty]]&lt;br /&gt;
* [[GetActorRoll]]&lt;br /&gt;
* [[GetActorVelX]]&lt;br /&gt;
* [[GetActorVelY]]&lt;br /&gt;
* [[GetActorVelZ]]&lt;br /&gt;
* [[GetActorViewHeight]]&lt;br /&gt;
* [[GetActorX]]&lt;br /&gt;
* [[GetActorY]]&lt;br /&gt;
* [[GetActorZ]]&lt;br /&gt;
* [[GetAirSupply]]&lt;br /&gt;
* [[GetAmmoCapacity (ACS)|GetAmmoCapacity]]&lt;br /&gt;
* [[GetArmorInfo]]&lt;br /&gt;
* [[GetArmorType]]&lt;br /&gt;
* [[GetChar]]&lt;br /&gt;
* [[GetCVar]]&lt;br /&gt;
* [[GetCVarString]]&lt;br /&gt;
* [[GetLevelInfo]]&lt;br /&gt;
* [[GetLineActivation]]&lt;br /&gt;
* [[GetLineRowOffset]]&lt;br /&gt;
* [[GetLineX]]&lt;br /&gt;
* [[GetLineY]]&lt;br /&gt;
* [[GetNetID]] {{git|f5ceaaf}}&lt;br /&gt;
* [[GetPlayerInfo]]&lt;br /&gt;
* [[GetPlayerInput]]&lt;br /&gt;
* [[GetPolyobjX]]&lt;br /&gt;
* [[GetPolyobjY]]&lt;br /&gt;
* [[GetScreenHeight]]&lt;br /&gt;
* [[GetScreenWidth]]&lt;br /&gt;
* [[GetSectorCeilingZ]]&lt;br /&gt;
* [[GetSectorFloorZ]]&lt;br /&gt;
* [[GetSectorLightLevel]]&lt;br /&gt;
* [[GetSigilPieces]]&lt;br /&gt;
* [[GetUserArray]]&lt;br /&gt;
* [[GetUserCVar]]&lt;br /&gt;
* [[GetUserCVarString]]&lt;br /&gt;
* [[GetUserVariable]]&lt;br /&gt;
* [[GetWeapon]]&lt;br /&gt;
* [[IsPointerEqual]]&lt;br /&gt;
* [[IsTIDUsed]]&lt;br /&gt;
* [[LineSide]]&lt;br /&gt;
* [[PlayerClass]]&lt;br /&gt;
* [[PlayerCount]]&lt;br /&gt;
* [[PlayerFrags]]&lt;br /&gt;
* [[PlayerInGame]]&lt;br /&gt;
* [[PlayerIsBot]]&lt;br /&gt;
* [[PlayerNumber]]&lt;br /&gt;
* [[SetResultValue]]&lt;br /&gt;
* [[StrArg]]&lt;br /&gt;
* [[StrCmp]]&lt;br /&gt;
* [[StrIcmp]]&lt;br /&gt;
* [[ThingCount]]&lt;br /&gt;
* [[ThingCountName]]&lt;br /&gt;
* [[ThingCountNameSector]]&lt;br /&gt;
* [[ThingCountSector]]&lt;br /&gt;
* [[Timer]]&lt;br /&gt;
* [[UniqueTID]]&lt;br /&gt;
&lt;br /&gt;
=== UDMF ===&lt;br /&gt;
&lt;br /&gt;
* [[GetLineUDMFInt]]&lt;br /&gt;
* [[GetLineUDMFFixed]]&lt;br /&gt;
* [[GetSectorUDMFInt]]&lt;br /&gt;
* [[GetSectorUDMFFixed]]&lt;br /&gt;
* [[GetSideUDMFInt]]&lt;br /&gt;
* [[GetSideUDMFFixed]]&lt;br /&gt;
* [[GetThingUDMFInt]]&lt;br /&gt;
* [[GetThingUDMFFixed]]&lt;br /&gt;
&lt;br /&gt;
== Sons ==&lt;br /&gt;
&lt;br /&gt;
* [[ActivatorSound]]&lt;br /&gt;
* [[AmbientSound]]&lt;br /&gt;
* [[LocalAmbientSound]]&lt;br /&gt;
* [[LocalSetMusic]]&lt;br /&gt;
* [[PlayActorSound]]&lt;br /&gt;
* [[PlaySound]]&lt;br /&gt;
* [[SectorSound]]&lt;br /&gt;
* [[SetMusic]]&lt;br /&gt;
* [[SetMusicVolume]]&lt;br /&gt;
* [[SoundSequence]]&lt;br /&gt;
* [[SoundSequenceOnActor]]&lt;br /&gt;
* [[SoundSequenceOnSector]]&lt;br /&gt;
* [[SoundSequenceOnPolyobj]]&lt;br /&gt;
* [[SoundVolume]]&lt;br /&gt;
* [[StopSound]]&lt;br /&gt;
* [[ThingSound]]&lt;br /&gt;
&lt;br /&gt;
== Inventário ==&lt;br /&gt;
&lt;br /&gt;
* [[CheckActorInventory]]&lt;br /&gt;
* [[CheckInventory]]&lt;br /&gt;
* [[CheckWeapon]]&lt;br /&gt;
* [[ClearActorInventory]]&lt;br /&gt;
* [[ClearInventory]]&lt;br /&gt;
* [[DropInventory]]&lt;br /&gt;
* [[DropItem]]&lt;br /&gt;
* [[GetMaxInventory]]&lt;br /&gt;
* [[GiveActorInventory]]&lt;br /&gt;
* [[GiveInventory]]&lt;br /&gt;
* [[SetWeapon]]&lt;br /&gt;
* [[TakeActorInventory]]&lt;br /&gt;
* [[TakeInventory]]&lt;br /&gt;
* [[UseActorInventory]]&lt;br /&gt;
* [[UseInventory]]&lt;br /&gt;
&lt;br /&gt;
== Exibição ==&lt;br /&gt;
&lt;br /&gt;
* [[HudMessage]]&lt;br /&gt;
* [[HudMessageBold]]&lt;br /&gt;
* [[Log]]&lt;br /&gt;
* [[Print]]&lt;br /&gt;
* [[PrintBold]]&lt;br /&gt;
* [[SetFont]]&lt;br /&gt;
* [[SetHudClipRect]]&lt;br /&gt;
* [[SetHudSize]]&lt;br /&gt;
* [[SetHudWrapWidth]]&lt;br /&gt;
* [[SetMugShotState]]&lt;br /&gt;
* [[StrLeft]]&lt;br /&gt;
* [[StrMid]]&lt;br /&gt;
* [[StrParam]]&lt;br /&gt;
* [[StrRight]]&lt;br /&gt;
* [[StrCpy]]&lt;br /&gt;
&lt;br /&gt;
== Alteração de nível ==&lt;br /&gt;
&lt;br /&gt;
* [[ChangeCeiling]]&lt;br /&gt;
* [[ChangeFloor]]&lt;br /&gt;
* [[ChangeLevel]]&lt;br /&gt;
* [[ChangeSky]]&lt;br /&gt;
* [[ClearLineSpecial]]&lt;br /&gt;
* [[QuakeEx]]&lt;br /&gt;
* [[Radius_Quake2]]&lt;br /&gt;
* [[ReplaceTextures]]&lt;br /&gt;
* [[SectorDamage]]&lt;br /&gt;
* [[SetAirControl]]&lt;br /&gt;
* [[SetCameraToTexture]]&lt;br /&gt;
* [[SetCeilingTrigger]]&lt;br /&gt;
* [[SetCVar]]&lt;br /&gt;
* [[SetCVarString]]&lt;br /&gt;
* [[SetFloorTrigger]]&lt;br /&gt;
* [[SetFogDensity]]&lt;br /&gt;
* [[SetGravity]]&lt;br /&gt;
* [[SetLineActivation]]&lt;br /&gt;
* [[SetLineBlocking]]&lt;br /&gt;
* [[SetLineMonsterBlocking]]&lt;br /&gt;
* [[SetLineSpecial]]&lt;br /&gt;
* [[SetLineTexture]]&lt;br /&gt;
* [[SetSectorDamage]]&lt;br /&gt;
* [[SetSectorGlow]]&lt;br /&gt;
* [[SetSectorTerrain]]&lt;br /&gt;
* [[SetSkyScrollSpeed]]&lt;br /&gt;
* [[SetUserCVar]]&lt;br /&gt;
* [[SetUserCVarString]]&lt;br /&gt;
* [[SpawnParticle]]&lt;br /&gt;
&lt;br /&gt;
== Controle de atores ==&lt;br /&gt;
&lt;br /&gt;
* [[CancelFade]]&lt;br /&gt;
* [[ChangeActorAngle]]&lt;br /&gt;
* [[ChangeActorPitch]]&lt;br /&gt;
* [[ChangeActorRoll]]&lt;br /&gt;
* [[CreateTranslation]]&lt;br /&gt;
* [[DamageActor]]&lt;br /&gt;
* [[FadeRange]]&lt;br /&gt;
* [[FadeTo]]&lt;br /&gt;
* [[LineAttack (ACS)|LineAttack]]&lt;br /&gt;
* [[MorphActor]]&lt;br /&gt;
* [[PickActor]]&lt;br /&gt;
* [[SetActivator]]&lt;br /&gt;
* [[SetActivatorByNetID]] {{git|f5ceaaf}}&lt;br /&gt;
* [[SetActivatorToTarget]]&lt;br /&gt;
* [[SetActorAngle]]&lt;br /&gt;
* [[SetActorFlag]]&lt;br /&gt;
* [[SetActorPitch]]&lt;br /&gt;
* [[SetActorPosition]]&lt;br /&gt;
* [[SetActorProperty]]&lt;br /&gt;
* [[SetActorRoll]]&lt;br /&gt;
* [[SetActorState]]&lt;br /&gt;
* [[SetActorTeleFog]]&lt;br /&gt;
* [[SetActorVelocity]]&lt;br /&gt;
* [[SetAirSupply]]&lt;br /&gt;
* [[SetAmmoCapacity (ACS)|SetAmmoCapacity]]&lt;br /&gt;
* [[SetMarineSprite]]&lt;br /&gt;
* [[SetMarineWeapon]]&lt;br /&gt;
* [[SetPointer]]&lt;br /&gt;
* [[SetSubtitleNumber]]&lt;br /&gt;
* [[SetThingSpecial]]&lt;br /&gt;
* [[SetTranslation]]&lt;br /&gt;
* [[SetUserArray]]&lt;br /&gt;
* [[SetUserVariable]]&lt;br /&gt;
* [[Spawn]]&lt;br /&gt;
* [[SpawnDecal]]&lt;br /&gt;
* [[SpawnForced]]&lt;br /&gt;
* [[SpawnProjectile]]&lt;br /&gt;
* [[SpawnSpot]]&lt;br /&gt;
* [[SpawnSpotFacing]]&lt;br /&gt;
* [[SpawnSpotFacingForced]]&lt;br /&gt;
* [[SpawnSpotForced]]&lt;br /&gt;
* [[SwapActorTeleFog]]&lt;br /&gt;
* [[Thing_Damage2]]&lt;br /&gt;
* [[Thing_Projectile2]]&lt;br /&gt;
* [[UnMorphActor]]&lt;br /&gt;
* [[Warp]]&lt;/div&gt;</summary>
		<author><name>MegaManx3</name></author>
	</entry>
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