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	<id>https://wiki.brdoom.org/index.php?action=history&amp;feed=atom&amp;title=Cos</id>
	<title>Cos - Histórico de revisão</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.brdoom.org/index.php?action=history&amp;feed=atom&amp;title=Cos"/>
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	<updated>2026-04-15T15:39:10Z</updated>
	<subtitle>Histórico de revisões para esta página neste wiki</subtitle>
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		<id>https://wiki.brdoom.org/index.php?title=Cos&amp;diff=196&amp;oldid=prev</id>
		<title>MegaManx3: Criou página com &#039;__NOTOC__ fixed &#039;&#039;&#039;Cos&#039;&#039;&#039; (int &#039;&#039;angle&#039;&#039;)  == Uso ==  Retorna o valor do cosseno de &#039;&#039;angle&#039;&#039;.  === Parâmetros ===  * &#039;&#039;angle&#039;&#039;: O valor de ângulo em ponto fixo para o qual calcular o cosseno.  === Valor de retorno ===  Retorna o valor do cosseno em ponto fixo.  == Exemplo ==  Este script spawna dois {{Class|Medikit}}s à esquerda e à direita do ativador quando ativado.   script 1 (void)  {      int x = GetAc...&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.brdoom.org/index.php?title=Cos&amp;diff=196&amp;oldid=prev"/>
		<updated>2026-03-06T15:17:42Z</updated>

		<summary type="html">&lt;p&gt;Criou página com &amp;#039;__NOTOC__ fixed &amp;#039;&amp;#039;&amp;#039;Cos&amp;#039;&amp;#039;&amp;#039; (int &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;)  == Uso ==  Retorna o valor do cosseno de &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;.  === Parâmetros ===  * &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;: O valor de &lt;a href=&quot;/index.php/Definitions#Fixed_point_angles&quot; title=&quot;Definitions&quot;&gt;ângulo em ponto fixo&lt;/a&gt; para o qual calcular o cosseno.  === Valor de retorno ===  Retorna o valor do cosseno em &lt;a href=&quot;/index.php/Fixed_point_number&quot; title=&quot;Fixed point number&quot;&gt;ponto fixo&lt;/a&gt;.  == Exemplo ==  Este script spawna dois {{Class|Medikit}}s à esquerda e à direita do ativador quando ativado.   script 1 (void)  {      int x = GetAc...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
fixed &amp;#039;&amp;#039;&amp;#039;Cos&amp;#039;&amp;#039;&amp;#039; (int &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
== Uso ==&lt;br /&gt;
&lt;br /&gt;
Retorna o valor do cosseno de &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Parâmetros ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;: O valor de [[Definitions#Fixed point angles|ângulo em ponto fixo]] para o qual calcular o cosseno.&lt;br /&gt;
&lt;br /&gt;
=== Valor de retorno ===&lt;br /&gt;
&lt;br /&gt;
Retorna o valor do cosseno em [[fixed point number|ponto fixo]].&lt;br /&gt;
&lt;br /&gt;
== Exemplo ==&lt;br /&gt;
&lt;br /&gt;
Este script spawna dois {{Class|Medikit}}s à esquerda e à direita do ativador quando ativado.&lt;br /&gt;
&lt;br /&gt;
 script 1 (void)&lt;br /&gt;
 {&lt;br /&gt;
     int x = [[GetActorX]] (0);&lt;br /&gt;
     int y = [[GetActorY]] (0);&lt;br /&gt;
     int z = [[GetActorZ]] (0) + 32.0;&lt;br /&gt;
     int angle = [[GetActorAngle]] (0);&lt;br /&gt;
 &lt;br /&gt;
     [[Spawn]] (&amp;quot;{{Class|Medikit}}&amp;quot;, x + [[cos]] (angle + 0.25) * 32, y + [[sin]] (angle + 0.25) * 32, z);&lt;br /&gt;
     [[Spawn]] (&amp;quot;{{Class|Medikit}}&amp;quot;, x + [[cos]] (angle + 0.75) * 32, y + [[sin]] (angle + 0.75) * 32, z);&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==Veja também==&lt;br /&gt;
* [[Sin]]&lt;br /&gt;
[[category:ACS Math functions]]&lt;/div&gt;</summary>
		<author><name>MegaManx3</name></author>
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