Doom Builder ACS Configuration
Mais ações
A Configuração ACS do Doom Builder é a configuração que o Doom Builder usa no editor de scripts para fornecer realce de sintaxe e autocompletar com CTRL+SPACE. Ela existe aqui na wiki do ZDoom para que possa ser mantida atualizada da mesma forma que a documentação. Novas versões do Doom Builder usarão isto como fonte para o arquivo de configuração ACS e, quando possível, até para o arquivo de configuração de jogo do ZDoom.
Note que esta é a configuração de scripts para o Doom Builder 1. Para usar esta lista no Doom Builder 2, você precisará modificar as configurações no topo (veja o ZDoom_ACS.cfg do Doom Builder 2 como exemplo).
Diretrizes de atualização
Use estas diretrizes ao atualizar esta configuração, para que dê menos trabalho converter esta página em um arquivo acs.cfg do Doom Builder.
- Sempre use MixedCase para nomes de funções, exatamente como o ACS define. Não force para UPPERCASE ou lowercase; isso pode ser feito no Doom Builder se necessário.
- Sempre use lowercase para os argumentos das funções.
- Cada linha deve ficar assim: FunctionName = "FunctionName(argument, argument,...)";
- Depois da vírgula entre argumentos, adicione um espaço. (fica mais legível)
- Não deixe espaços *dentro* dos argumentos.
- Errado: FunctionName = "FunctionName(first id, second id)";
- Certo: FunctionName = "FunctionName(first, second)";
- Tente manter um pouco em ordem alfabética para conseguirmos achar uma função facilmente ao procurar aqui. Porém, o Doom Builder não se importa com isso.
- Adicione um espaço no início de cada linha para que ela fique formatada em monospace.
A configuração
/*******************************************************************\
Doom Builder Script highlighting definitions for ACS
\*******************************************************************/
type = "Doom Builder Script Configuration";
casesensitive = 0;
insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
linecomment = "//";
commentopen = "/*";
commentclose = "*/";
string = "\"";
escape = "\\";
terminator = ";";
scopeopen = "{";
scopeclose = "}";
delimiters = " \n\r\t(){}[]:;!%^&*-+=.,<>/\?|\"";
functionopen = "(";
functionclose = ")";
argumentdelimiter = ",";
keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
keywords
{
#Define = "#Define identifier expression";
#EncryptStrings = "#EncryptStrings";
#Import = "#Import";
#Include = "#Include";
#LibDefine = "#LibDefine identifier expression";
#Library = "#Library";
#NoCompact = "#NoCompact";
#NoWadAuthor = "#NoWadAuthor";
#WadAuthor = "#WadAuthor";
#region = "#region block";
#endregion = "end of #region block";
ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)";
ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)";
ACS_ExecuteWait = "ACS_ExecuteWait(script, unused, arg1, arg2, arg3)";
ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, arg1, arg2, arg3, arg4)";
ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)";
ACS_LockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)";
ACS_NamedExecute = "ACS_NamedExecute(script, map, arg1, arg2, arg3)";
ACS_NamedExecuteAlways = "ACS_NamedExecuteAlways(script, map, arg1, arg2, arg3)";
ACS_NamedExecuteWait = "ACS_NamedExecuteWait(script, unused, arg1, arg2, arg3)";
ACS_NamedExecuteWithResult = "ACS_NamedExecuteWithResult(script, arg1, arg2, arg3, arg4)";
ACS_NamedLockedExecute = "ACS_NamedLockedExecute(script, map, arg1, arg2, lock)";
ACS_NamedLockedExecuteDoor = "ACS_NamedLockedExecuteDoor(script, map, arg1, arg2, lock)";
ACS_NamedSuspend = "ACS_NamedSuspend(script, map)";
ACS_NamedTerminate = "ACS_NamedTerminate(script, map)";
ACS_Suspend = "ACS_Suspend(script, map)";
ACS_Terminate = "ACS_Terminate(script, map)";
ActivatorSound = "ActivatorSound(sound, volume)";
ActivatorTID = "ActivatorTID()";
AmbientSound = "AmbientSound(sound, volume)";
AnnouncerSound = "AnnouncerSound(sound, flags)";
Autosave = "Autosave()";
BeginDBTransaction = "BeginDBTransaction()";
BlueCount = "BlueCount()";
BlueReturn = "Script expression BlueReturn";
BlueScore = "BlueScore()";
BlueTeamCount = "BlueTeamCount()";
BlueTeamScore = "BlueTeamScore()";
Bool = "Bool expression";
Break = "Break";
CancelFade = "CancelFade()";
CanRaiseActor = "CanRaiseActor(tid)";
Case = "Case expression:";
Ceil = "Ceil(value)";
Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush, crushmode)";
Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush, crushmode)";
Ceiling_CrushAndRaiseDist = "Ceiling_CrushAndRaiseDist(tag, dist, speed, damage, crushmode)";
Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush, crushmode)";
Ceiling_CrushAndRaiseSilentDist = "Ceiling_CrushAndRaiseSilentDist(tag, dist, speed, damage, crushmode)";
Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush, crushmode)";
Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush, crushmode)";
Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush, crushmode)";
Ceiling_CrushStop = "Ceiling_CrushStop(tag)";
Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush, crushmode)";
Ceiling_LowerAndCrushDist = "Ceiling_LowerAndCrushDist(tag, speed, crush, dist, crushmode)";
Ceiling_LowerByTexture = "Ceiling_LowerByTexture(tag, speed, change, crush)";
Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)";
Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)";
Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, unused, height)";
Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)";
Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)";
Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)";
Ceiling_LowerToNearest = "Ceiling_LowerToNearest(tag, speed, change, crush)";
Ceiling_MoveToValue = "Ceiling_MoveToValue(tag, speed, height, neg)";
Ceiling_MoveToValueAndCrush = "Ceiling_MoveToValueAndCrush(tag, speed, height, crush, crushmode)";
Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)";
Ceiling_RaiseByTexture = "Ceiling_RaiseByTexture(tag, speed, change)";
Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)";
Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)";
Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, unused, height)";
Ceiling_RaiseToHighest = "Ceiling_RaiseToHighest(tag, speed, change)";
Ceiling_RaiseToHighestFloor = "Ceiling_RaiseToHighestFloor(tag, speed, change)";
Ceiling_RaiseToLowest = "Ceiling_RaiseToLowest(tag, speed, change)";
Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)";
Ceiling_Stop = "Ceiling_Stop(tag)";
Ceiling_ToFloorInstant = "Ceiling_ToFloorInstant(tag, change, crush, gap)";
Ceiling_ToHighestInstant = "Ceiling_ToHighestInstant(tag, change, crush)";
Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)";
ChangeActorAngle = "ChangeActorAngle(tid, angle, interpolate)";
ChangeActorPitch = "ChangeActorPitch(tid, pitch, interpolate)";
ChangeActorRoll = "ChangeActorRoll(tid, angle, interpolate)";
ChangeCamera = "ChangeCamera(tid, who, revert)";
ChangeCeiling = "ChangeCeiling(tag, flat)";
ChangeFloor = "ChangeFloor(tag, flat)";
ChangeLevel = "ChangeLevel(mapname, position, flags, skill)";
ChangeSkill = "ChangeSkill(skill)";
ChangeSky = "ChangeSky(sky1, sky2)";
CheckActorCeilingTexture = "CheckActorCeilingTexture(tid, texture)";
CheckActorClass = "CheckActorClass(tid, class)";
CheckActorFloorTexture = "CheckActorFloorTexture(tid, texture)";
CheckActorInventory = "CheckActorInventory(tid, inventoryitem)";
CheckActorProperty = "CheckActorProperty(tid, property, value)";
CheckActorState = "CheckActorState(tid, statename, exact)";
CheckClass = "CheckClass(classname)";
CheckFlag = "CheckFlag(tid, flag)";
CheckFont = "CheckFont(fontname)";
CheckInventory = "CheckInventory(inventoryitem)";
CheckPlayerCamera = "CheckPlayerCamera(player)";
CheckProximity = "CheckProximity(tid, classname, distance, count, flags, pointer)";
CheckSight = "CheckSight(source, dest, flags)";
CheckWeapon = "CheckWeapon(weapon)";
ClassifyActor = "ClassifyActor(tid)";
ClearActorInventory = "ClearActorInventory(tid)";
ClearForceField = "ClearForceField(tag)";
ClearInventory = "ClearInventory()";
ClearLineSpecial = "ClearLineSpecial()";
ConsoleCommand = "ConsoleCommand(command)";
ConsolePlayerNumber = "ConsolePlayerNumber()";
Const = "Const";
Continue = "Continue";
cos = "cos(angle)";
CountDBResults = "CountDBResults(results)";
CreateTranslation = "CreateTranslation(transnumber, translation, translation, translation, ...)";
DamageActor = "DamageActor(target_tid, target_pointer, inflictor_tid, inflictor_pointer, amount, damagetype)";
DamageThing = "DamageThing(amount, mod)";
Death = "Script expression Death";
Default = "Default:";
Delay = "Delay(tics)";
Disconnect = "Script expression Disconnect";
Do = "Do";
Door_Animated = "Door_Animated(tag, speed, delay, lock)";
Door_AnimatedClose = "Door_AnimatedClose(tag, speed)";
Door_Close = "Door_Close(tag, speed, lighttag)";
Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay, lighttag)";
Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock, lighttag)";
Door_Open = "Door_Open(tag, speed, lighttag)";
Door_Raise = "Door_Raise(tag, speed, delay, lighttag)";
Door_WaitClose = "Door_WaitClose(tag, speed, wait, lighttag)";
Door_WaitRaise = "Door_WaitRaise(tag, speed, delay, wait, lighttag)";
DropInventory = "DropInventory(tid, item)";
DropItem = "DropItem(tid, item, dropamount, chance)";
Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)";
Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)";
Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)";
Else = "Else";
EndDBTransaction = "EndDBTransaction()";
Enter = "Script expression Enter";
Exit_Normal = "Exit_Normal(pos)";
Exit_Secret = "Exit_Secret(pos)";
FadeRange = "FadeRange(red1, green1, blue1, amount1, red2, green2, blue2, amount2, seconds)";
FadeTo = "FadeTo(red, green, blue, amount, seconds)";
FixedDiv = "FixedDiv(a, b)";
FixedMul = "FixedMul(a, b)";
FixedSqrt = "FixedSqrt(number)";
Floor = "Floor(value)";
Floor_CrushStop = "Floor_CrushStop(tag)";
Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)";
Floor_LowerByTexture = "Floor_LowerByTexture(tag, speed, change)";
Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)";
Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)";
Floor_LowerInstant = "Floor_LowerInstant(tag, unused, height)";
Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust, force_adjust)";
Floor_LowerToHighestEE = "Floor_LowerToHighestEE(tag, speed, change)";
Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)";
Floor_LowerToLowestCeiling = "Floor_LowerToLowestCeiling(tag, speed, change)";
Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)";
Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)";
Floor_MoveToValue = "Floor_MoveToValue(tag, speed, height, neg)";
Floor_MoveToValueAndCrush = "Floor_MoveToValueAndCrush(tag, speed, height, crush, crushmode)";
Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)";
Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush, crushmode)";
Floor_RaiseAndCrushDoom = "Floor_RaiseAndCrushDoom(tag, speed, crush, crushmode)";
Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)";
Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)";
Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)";
Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)";
Floor_RaiseInstant = "Floor_RaiseInstant(tag, unused, height)";
Floor_RaiseToCeiling = "Floor_RaiseToCeiling(tag, speed, change, crush, gap)";
Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)";
Floor_RaiseToLowest = "Floor_RaiseToLowest(tag, change, crush)";
Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)";
Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)";
Floor_Stop = "Floor_Stop(tag)";
Floor_ToCeilingInstant = "Floor_ToCeilingInstant(tag, change, crush, gap)";
Floor_TransferNumeric = "Floor_TransferNumeric(tag)";
Floor_TransferTrigger = "Floor_TransferTrigger(tag)";
Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)";
FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)";
FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed, boomemu)";
FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)";
For = "For(initialization; condition; iteration)";
ForceField = "ForceField()";
FreeDBResults = "FreeDBResults(results)";
FS_Execute = "FS_Execute(script, side, keynum, message)";
Function = "Function Void expression (Void)";
GameSkill = "GameSkill()";
GameType = "GameType()";
Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)";
Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)";
Generic_CrusherDist = "Generic_CrusherDist(tag, dspeed, uspeed, silent, crush)";
Generic_Crusher2 = "Generic_Crusher2(tag, dspeed, uspeed, silent, crush)";
Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)";
Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)";
Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)";
Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)";
GetActorAngle = "GetActorAngle(tid)";
GetActorCeilingZ = "GetActorCeilingZ(tid)";
GetActorClass = "GetActorClass(tid)";
GetActorFloorTerrain = "GetActorFloorTerrain(tid)";
GetActorFloorTexture = "GetActorFloorTexture(tid)";
GetActorFloorZ = "GetActorFloorZ(tid)";
GetActorLightLevel = "GetActorLightLevel(tid)";
GetActorPitch = "GetActorPitch(tid)";
GetActorPowerupTics = "GetActorPowerupTics(tid, powerup)";
GetActorProperty = "GetActorProperty(tid, property)";
GetActorRoll = "GetActorRoll(tid)";
GetActorVelX = "GetActorVelX(tid)";
GetActorVelY = "GetActorVelY(tid)";
GetActorVelZ = "GetActorVelZ(tid)";
GetActorViewHeight = "GetActorViewHeight(tid)";
GetActorX = "GetActorX(tid)";
GetActorY = "GetActorY(tid)";
GetActorZ = "GetActorZ(tid)";
GetAirSupply = "GetAirSupply(playernumber)";
GetAmmoCapacity = "GetAmmoCapacity(ammotype)";
GetArmorInfo = "GetArmorInfo(infotype)";
GetArmorType = "GetArmorType(armortype, playernumber)";
GetChar = "GetChar(string, index)";
GetCVar = "GetCVar(cvarname)";
GetCVarString = "GetCVarString(cvarname)";
GetDBEntries = "GetDBEntries(namespace)";
GetDBEntry = "GetDBEntry(namespace, key)";
GetDBEntryRank = "GetDBEntryRank(namespace, key, order)";
GetDBEntryString = "GetDBEntryString(namespace, key, order)";
GetDBResultKeyString = "GetDBResultKeyString(results, row)";
GetDBResultValue = "GetDBResultValue(results, row)";
GetDBResultValueString = "GetDBResultValueString(results, row)";
GetGamemodeState = "GetGamemodeState()";
GetInvasionState = "GetInvasionState()";
GetInvasionWave = "GetInvasionWave()";
GetLevelInfo = "GetLevelInfo(levelinfo)";
GetLineActivation = "GetLineActivation(lineid)";
GetLineHealth = "GetLineHealth(lineid)";
GetLineRowOffset = "GetLineRowOffset()";
GetLineUDMFFixed = "GetLineUDMFFixed(lineid, key)";
GetLineUDMFInt = "GetLineUDMFInt(lineid, key)";
GetLineX = "GetLineX(unknown parameter list)";
GetLineY = "GetLineY(unknown parameter list)";
GetMaxInventory = "GetMaxInventory(tid, inventory)";
GetNetID = "GetNetID(tid, index, pointer)";
GetPlayerAccountName = "GetPlayerAccountName(player)";
GetPlayerInfo = "GetPlayerInfo(playernumber, playerinfo)";
GetPlayerInput = "GetPlayerInput(playernumber, input)";
GetPlayerLivesLeft = "GetPlayerLivesLeft(player)";
GetPolyobjX = "GetPolyobjX(polyid)";
GetPolyobjY = "GetPolyobjY(polyid)";
GetScreenHeight = "GetScreenHeight()";
GetScreenWidth = "GetScreenWidth()";
GetSectorCeilingZ = "GetSectorCeilingZ(tag, x, y)";
GetSectorFloorZ = "GetSectorFloorZ(tag, x, y)";
GetSectorHealth = "GetSectorHealth(tag, part)";
GetSectorLightLevel = "GetSectorLightLevel(tag)";
GetSectorUDMFFixed = "GetSectorUDMFFixed(tag, key)";
GetSectorUDMFInt = "GetSectorUDMFInt(tag, key)";
GetSideUDMFFixed = "GetSideUDMFFixed(lineid, side, key)";
GetSideUDMFInt = "GetSideUDMFInt(lineid, side, key)";
GetSigilPieces = "GetSigilPieces()";
GetTeamProperty = "GetTeamProperty(team, property)";
GetThingUDMFFixed = "GetThingUDMFFixed(tid, key)";
GetThingUDMFInt = "GetThingUDMFInt(tid, key)";
GetTimeProperty = "GetTimeProperty(timestamp, which, utc)";
GetUserArray = "GetUserArray(tid, name, pos)";
GetUserCVar = "GetUserCVar(playernum, cvarname)";
GetUserCVarString = "GetUserCVarString(playernum, cvarname)";
GetUserVariable = "GetUserVariable(tid, name)";
GetWeapon = "GetWeapon()";
GiveActorInventory = "GiveActorInventory(tid, inventoryitem, amount)";
GiveInventory = "GiveInventory(inventoryitem, amount)";
GlassBreak = "GlassBreak(dontspawnjunk)";
Global = "Global Int expression:identifier";
HealThing = "HealThing(amount)";
HudMessage = "HudMessage(text; type, id, color, x, y, holdtime, alpha)";
HudMessageBold = "HudMessageBold(text; type, id, color, x, y, holdtime, alpha)";
If = "If(expression)";
IncrementDBEntry = "IncrementDBEntry(namespace, key, value)";
Int = "Int expression";
IsMultiplayer = "IsMultiplayer()";
IsNetworkGame = "IsNetworkGame()";
IsOneFlagCTF = "IsOneFlagCTF()";
IsPointerEqual = "IsPointerEqual(ptr_select1, ptr_select2, tid1, tid2)";
IsTIDUsed = "IsTIDUsed(tid)";
KickFromGame = "KickFromGame(player, reason)";
Kill = "Script expression Kill";
Light_ChangeToValue = "Light_ChangeToValue(tag, value)";
Light_Fade = "Light_Fade(tag, value, tics)";
Light_Flicker = "Light_Flicker(tag, upper, lower)";
Light_ForceLightning = "Light_ForceLightning(mode)";
Light_Glow = "Light_Glow(tag, upper, lower, tics)";
Light_LowerByValue = "Light_LowerByValue(tag, value)";
Light_MaxNeighbor = "Light_MaxNeighbor(tag)";
Light_MinNeighbor = "Light_MinNeighbor(tag)";
Light_RaiseByValue = "Light_RaiseByValue(tag, value)";
Light_Stop = "Light_Stop(tag)";
Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)";
Light_StrobeDoom = "Light_StrobeDoom(tag, u-tics, l-tics)";
Lightning = "Script expression Lightning";
Line_AlignCeiling = "Line_AlignCeiling(lineid, side)";
Line_AlignFloor = "Line_AlignFloor(lineid, side)";
Line_SetAutomapFlags = "Line_SetAutomapFlags(lineid, setflags, clearflags)";
Line_SetAutomapStyle = "Line_SetAutomapStyle(lineid, style)";
Line_SetBlocking = "Line_SetBlocking(lineid, setflags, clearflags)";
Line_SetHealth = "Line_SetHealth(lineid, health)";
Line_SetPortalTarget = "Line_SetPortalTarget(sourceline, targetline)";
Line_SetTextureOffset = "Line_SetTextureOffset(lineid, x, y, side, flags)";
Line_SetTextureScale = "Line_SetTextureScale(lineid, x, y, side, flags)";
LineAttack = "LineAttack(tid, angle, pitch, damage, pufftype, damagetype, range, flags, pufftid)";
LineSide = "LineSide()";
LocalAmbientSound = "LocalAmbientSound(sound, volume)";
LocalSetMusic = "LocalSetMusic(song, order, unused)";
Log = "Log(type:expression)";
MorphActor = "MorphActor(tid, playerclass, monsterclass, duration, style, morphflash, unmorphflash)";
Music_Change = "Music_Change(music, pattern)";
NamedRequestScriptPuke = "NamedRequestScriptPuke(script, arg0, arg1, arg2, arg3)";
NamedScriptWait = "NamedScriptWait(script)";
Net = "Script expression Net";
NoiseAlert = "NoiseAlert(target_tid, emiter_tid)";
Open = "Script expression Open";
PickActor = "PickActor(source_tid, angle, pitch, distance, new_tid, actor_mask, wall_mask, flags)";
Pickup = "Script expression Pickup";
Pillar_Build = "Pillar_Build(tag, speed, height)";
Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush, crushmode)";
Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)";
Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)";
Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)";
Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip, sound)";
Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)";
Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)";
Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed, lockout)";
Plat_Stop = "Plat_Stop(tag)";
Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)";
Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)";
Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)";
Plat_UpNearestWaitDownStay = "Plat_UpNearestWaitDownStay(tag, speed, delay)";
Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)";
PlayActorSound = "PlayActorSound(tid, sound, channel, volume, looping, attenuation)";
Player_GiveItem = "Player_GiveItem(unknown parameters list)";
Player_RemoveItem = "Player_RemoveItem(unknown parameters list)";
Player_SetTeam = "Player_SetTeam(team)";
PlayerArmorpoints = "PlayerArmorpoints()";
PlayerClass = "PlayerClass(playernumber)";
PlayerCount = "PlayerCount()";
PlayerFrags = "PlayerFrags()";
PlayerHealth = "PlayerHealth()";
PlayerInGame = "PlayerInGame(playernumber)";
PlayerIsBot = "PlayerIsBot(playernumber)";
PlayerIsLoggedIn = "PlayerIsLoggedIn(playernumber)";
PlayerIsSpectator = "PlayerIsSpectator(player)";
PlayerNumber = "PlayerNumber()";
PlayerTeam = "PlayerTeam()";
PlayMovie = "PlayMovie(moviename)";
PlaySound = "PlaySound(tid, sound, channel, volume, looping, attenuation, local)";
Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)";
Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)";
Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)";
Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)";
Polyobj_MoveTo = "Polyobj_MoveTo(po, speed, pos_x, pos_y)";
Polyobj_MoveToSpot = "Polyobj_MoveToSpot(po, speed, target)";
Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)";
Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)";
Polyobj_OR_MoveTo = "Polyobj_OR_MoveTo(po, speed, pos_x, pos_y)";
Polyobj_OR_MoveToSpot = "Polyobj_OR_MoveToSpot(po, speed, target)";
Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed, angle)";
Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)";
Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)";
Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)";
Polyobj_Stop = "Polyobj_Stop(po)";
Polyobj_StopSound = "Polyobj_StopSound(po)";
PolyWait = "PolyWait(polyid)";
Print = "Print(type:expression)";
PrintBold = "PrintBold(type:expression)";
QuakeEx = "QuakeEx(tid, intensity_x, intensity_y, intensity_z, duration, damrad, tremrad, sfx, flags, mulwave_x, mulwave_y, mulwave_z, falloff, highpoint, rollintensity, rollwave, damagemultiplier, thrustmultiplier, damage)";
Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)";
Radius_Quake2 = "Radius_Quake2(tid, intensity, duration, damrad, tremrad, sound)";
Random = "Random(min, max)";
RedCount = "RedCount()";
RedReturn = "Script expression RedReturn";
RedScore = "RedScore()";
RedTeamCount = "RedTeamCount()";
RedTeamScore = "RedTeamScore()";
ReOpen = "Script expression ReOpen";
ReplaceTextures = "ReplaceTextures(oldtexture, newtexture, flags)";
RequestScriptPuke = "RequestScriptPuke(script, arg0, arg1, arg2, arg3)";
ResetMap = "ResetMap()";
Respawn = "Script expression Respawn";
Restart = "Restart";
Return = "Return";
Round = "Round(value)";
Script = "Script expression (Void)";
ScriptCall = "ScriptCall(classname, funcname, args)";
ScriptWait = "ScriptWait(script)";
Scroll_Ceiling = "Scroll_Ceiling(tag, x-move, y-move, unused)";
Scroll_Floor = "Scroll_Floor(tag, x-move, y-move, type)";
Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)";
Scroll_Wall = "Scroll_Wall(lineid, x, y, side, flags)";
Sector_ChangeFlags = "Sector_ChangeFlags(tag, setflags, clearflags)";
Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)";
Sector_SetCeilingGlow = "Sector_SetCeilingGlow(tag, height, red, green, blue)";
Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)";
Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)";
Sector_SetCeilingScale2 = "Sector_SetCeilingScale2(tag, u-fixed, v-fixed)";
Sector_SetColor = "Sector_SetColor(tag, red, green, blue, desaturation)";
Sector_SetCurrent = "Sector_SetCurrent(tag, amount, angle, useline)";
Sector_SetDamage = "Sector_SetDamage(tag, amount, mod, interval, leaky)";
Sector_SetFade = "Sector_SetFade(tag, red, green, blue)";
Sector_SetFloorGlow = "Sector_SetFloorGlow(tag, height, red, green, blue)";
Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)";
Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)";
Sector_SetFloorScale2 = "Sector_SetFloorScale2(tag, u-fixed, v-fixed)";
Sector_SetFriction = "Sector_SetFriction(tag, amount)";
Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)";
Sector_SetHealth = "Sector_SetHealth(tag, part, health)";
Sector_SetLink = "Sector_SetLink(controltag, tag, surface, movetype)";
Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)";
Sector_SetRotation = "Sector_SetRotation(tag, floor-angle, ceiling-angle)";
Sector_SetTranslucent = "Sector_SetTranslucent(tag, plane, amount, type)";
Sector_SetWind = "Sector_SetWind(tag, amount, angle, useline)";
SectorDamage = "SectorDamage(tag, amount, type, protectionitem, flags)";
SectorSound = "SectorSound(sound, volume)";
SendToCommunicator = "SendToCommunicator(voc_id, front_only, indentify, nolog)";
SetActivator = "SetActivator(tid, pointer_selector)";
SetActivatorByNetID = "SetActivatorByNetID(netid, pointer)";
SetActivatorToTarget = "SetActivatorToTarget(tid)";
SetActorAngle = "SetActorAngle(tid, angle)";
SetActorFlag = "SetActorFlag(tid, flagname, set)";
SetActorPitch = "SetActorPitch(tid, pitch)";
SetActorPosition = "SetActorPosition(tid, x, y, z, fog)";
SetActorProperty = "SetActorProperty(tid, property, value)";
SetActorRoll = "SetActorRoll(tid, angle)";
SetActorState = "SetActorState(tid, state, exact)";
SetActorTeleFog = "SetActorTeleFog(tid, sourcefog, destfog)";
SetActorVelocity = "SetActorVelocity(tid, velx, vely, velz, add, setbob)";
SetAirControl = "SetAirControl(amount)";
SetAirSupply = "SetAirSupply(playernumber, tics)";
SetAmmoCapacity = "SetAmmoCapacity(ammotype, maxamount)";
SetCameraToTexture = "SetCameraToTexture(cameratid, texture, fov)";
SetCeilingTrigger = "SetCeilingTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
SetCVar = "SetCVar(cvarname, newvalue)";
SetCVarString = "SetCVarString(cvarname, newvalue)";
SetDBEntry = "SetDBEntry(namespace, key, value)";
SetDBEntryString = "SetDBEntryString(namespace, key, value)";
SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
SetFogDensity = "SetFogDensity(tag, amount)";
SetFont = "SetFont(font)";
SetGlobalFogParameter = "SetGlobalFogParameter(property, value)";
SetGravity = "SetGravity(amount)";
SetHUDClipRect = "SetHUDClipRect(x, y, width, height, wrapwidth, aspectratio)";
SetHudSize = "SetHudSize(width, height, statusbar)";
SetHUDWrapWidth = "SetHUDWrapWidth(wrapwidth)";
SetLineActivation = "SetLineActivation(lineid, activation, repeat)";
SetLineBlocking = "SetLineBlocking(lineid, setting)";
SetLineMonsterBlocking = "SetLineMonsterBlocking(lineid, setting)";
SetLineSpecial = "SetLineSpecial(lineid, special, arg1, arg2, arg3, arg4, arg5)";
SetLineTexture = "SetLineTexture(lineid, side, position, texture)";
SetMarineSprite = "SetMarineSprite(tid, actorclass)";
SetMarineWeapon = "SetMarineWeapon(tid, weapon)";
SetMugShotState = "SetMugShotState(state)";
SetMusic = "SetMusic(song, order, unused)";
SetMusicVolume = "volume";
SetPlayerLivesLeft = "SetPlayerLivesLeft(player, amount)";
SetPlayerProperty = "SetPlayerProperty(who, set, which)";
SetPointer = "SetPointer(assign_slot, tid, pointer_selector, flags)";
SetResultValue = "SetResultValue(value)";
SetSectorDamage = "SetSectorDamage(tag, amount, damagetype, interval, leaky)";
SetSectorGlow = "SetSectorGlow(tag, which, red, green, blue, height)";
SetSectorTerrain = "SetSectorTerrain(tag, whichplane, terraintype)";
SetSkyScrollSpeed = "SetSkyScrollSpeed(skynumber, speed)";
SetSubtitleNumber = "SetSubtitleNumber(num, sound)";
SetThingSpecial = "SetThingSpecial(tid, special, arg1, arg2, arg3, arg4, arg5)";
SetTranslation = "SetTranslation(tid, transname)";
SetUserArray = "SetUserArray(tid, name, pos, value)";
SetUserCVar = "SetUserCVar(playernum, cvarname, newvalue)";
SetUserCVarString = "SetUserCVarString(playernum, cvarname, newvalue)";
SetUserVariable = "SetUserVariable(tid, name, value)";
SetWeapon = "SetWeapon(weapon)";
sin = "sin(angle)";
SinglePlayer = "SinglePlayer()";
SortDBEntries = "SortDBEntries(namespace, limit, offset, order)";
SoundSequence = "SoundSequence(sndseq)";
SoundSequenceOnActor = "SoundSequenceOnActor(tid, sndseq)";
SoundSequenceOnPolyObj = "SoundSequenceOnPolyObj(polyid, sndseq)";
SoundSequenceOnSector = "SoundSequenceOnSector(tag, sndseq, location)";
SoundVolume = "SoundVolume(tid, channel, volume)";
Spawn = "Spawn(classname, x, y, z, newtid, angle)";
SpawnDecal = "SpawnDecal(tid, decalname, flags, angle, zoffset, distance)";
SpawnForced = "SpawnForced(classname, x, y, z, newtid, angle)";
SpawnParticle = "SpawnParticle(color, fullbright, lifetime, size, x, y, z, velx, vely, velz, accelx, accely, accelz, startalpha, fadestep, endsize)";
SpawnProjectile = "SpawnProjectile(tid, classname, angle, speed, vspeed, gravity, newtid)";
SpawnSpot = "SpawnSpot(classname, spottid, newtid, angle)";
SpawnSpotFacing = "SpawnSpotFacing(classname, spottid, newtid)";
SpawnSpotFacingForced = "SpawnSpotFacingForced(classname, spottid, newtid)";
SpawnSpotForced = "SpawnSpotForced(classname, spottid, newtid, angle)";
Special = "Special";
Sqrt = "Sqrt(number)";
Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)";
Stairs_BuildDownDoom = "Stairs_BuildDownDoom(tag, speed, height, delay, reset)";
Stairs_BuildDownDoomSync = "Stairs_BuildDownDoomSync(tag, speed, height, reset)";
Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)";
Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)";
Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)";
Stairs_BuildUpDoomCrush = "Stairs_BuildUpDoomCrush(tag, speed, height, delay, reset)";
Stairs_BuildUpDoomSync = "Stairs_BuildUpDoomSync(tag, speed, height, reset)";
Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)";
StartConversation = "StartConversation(talker_tid, facetalker)";
StartSlideshow = "StartSlideshow(unknown parameter list)";
StopSound = "StopSound(tid, channel)";
Str = "Str expression";
StrArg = "StrArg(unknown parameter list)";
StrCaseCmp = "StrCaseCmp(string1, string2, maxcomparenum)";
StrCmp = "StrCmp(string1, string2, maxcomparenum)";
StrCpy = "StrCpy(a:destination, source, sourceindex)";
Strftime = "Strftime(timestamp, format, utc)";
StrIcmp = "StrIcmp(string1, string2, maxcomparenum)";
StrLeft = "StrLeft(string, length)";
StrLen = "StrLen(string)";
StrMid = "StrMid(string, start, length)";
StrParam = "StrParam(type:expression)";
StrRight = "StrRight(string, length)";
Suspend = "Suspend";
SwapActorTeleFog = "SwapActorTeleFog(tid)";
Switch = "Switch(expression)";
SystemTime = "SystemTime()";
TagWait = "TagWait(tag)";
TakeActorInventory = "TakeActorInventory(tid, inventoryitem, amount)";
TakeInventory = "TakeInventory(inventoryitem, amount)";
Team_GivePoints = "Team_GivePoints(team, points, announce)";
Team_Score = "Team_Score(points, nogrin)";
Teleport = "Teleport(tid, tag, nosourcefog)";
Teleport_EndGame = "Teleport_EndGame()";
Teleport_NewMap = "Teleport_NewMap(map, pos, face)";
Teleport_NoFog = "Teleport_NoFog(tid, useangle, tag)";
Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog)";
Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)";
TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)";
TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)";
TeleportOther = "TeleportOther(tid, destinationid, fog)";
Terminate = "Terminate";
Thing_Activate = "Thing_Activate(tid)";
Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)";
Thing_Damage = "Thing_Damage(tid, amount, mod)";
Thing_Damage2 = "Thing_Damage2(tid, amount, damagetype)";
Thing_Deactivate = "Thing_Deactivate(tid)";
Thing_Destroy = "Thing_Destroy(tid, extreme, tag)";
Thing_Hate = "Thing_Hate(hater, hatee, type)";
Thing_Move = "Thing_Move(tid, destid, nofog)";
Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)";
Thing_Projectile2 = "Thing_Projectile2(tid, classname, angle, speed, vspeed, gravity, newtid)";
Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)";
Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)";
Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)";
Thing_Raise = "Thing_Raise(tid)";
Thing_Remove = "Thing_Remove(tid)";
Thing_SetConversation = "Thing_SetConversation(tid, conversationid)";
Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, dontchasetarget)";
Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)";
Thing_SetTranslation = "Thing_SetTranslation(tid, translation)";
Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)";
Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)";
Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)";
Thing_Stop = "Thing_Stop(tid)";
ThingCount = "ThingCount(type, tid)";
ThingCountName = "ThingCountName(classname, tid)";
ThingCountNameSector = "ThingCountNameSector(classname, tid, tag)";
ThingCountSector = "ThingCountSector(type, tid, tag)";
ThingSound = "ThingSound(tid, sound, volume)";
ThrustThing = "ThrustThing(angle, force, nolimit, tid)";
ThrustThingZ = "ThrustThingZ(tid, speed, up_or_down, add_or_set)";
Timer = "Timer()";
TranslucentLine = "TranslucentLine(lineid, amount, additive, moreflags)";
UniqueTID = "UniqueTID(tid, limit)";
Unloading = "Script expression Unloading";
UnMorphActor = "UnMorphActor(tid, force)";
Until = "Until(expression)";
UseActorInventory = "UseActorInventory(tid, inventoryitem)";
UseInventory = "UseInventory(inventoryitem)";
UsePuzzleItem = "UsePuzzleItem(item, script, arg1, arg2, arg3)";
VectorAngle = "VectorAngle(x, y)";
VectorLength = "VectorLength(x, y)";
Void = "Void";
Warp = "Warp(tid, xofs, yofs, zofs, angle, flags, success_state, exact, heightoffset, radiusoffset, pitch)";
While = "While(expression)";
WhiteReturn = "Script expression WhiteReturn";
World = "World Int expression:identifier";
}
constants
{
...
}