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Mostrando abaixo até 50 resultados no intervalo de #1 a #50.

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  1. (hist) Pow [153 bytes]
  2. (hist) Fixed floor [168 bytes]
  3. (hist) ATB Doom [171 bytes]
  4. (hist) Abs [224 bytes]
  5. (hist) Doom [326 bytes]
  6. (hist) NTDoom [362 bytes]
  7. (hist) TID [372 bytes]
  8. (hist) Other useful functions [391 bytes]
  9. (hist) Hexen [399 bytes]
  10. (hist) Downloading the ZDoom Wiki [408 bytes]
  11. (hist) Floor (ACS function) [412 bytes]
  12. (hist) Continue [424 bytes]
  13. (hist) Polyobj MoveTimes8 [456 bytes]
  14. (hist) Player SetTeam [475 bytes]
  15. (hist) NamedScriptWait [486 bytes]
  16. (hist) Restart [493 bytes]
  17. (hist) Vanilla Doom [552 bytes]
  18. (hist) Polyobj RotateLeft [566 bytes]
  19. (hist) VectorLength [592 bytes]
  20. (hist) Polyobj RotateRight [609 bytes]
  21. (hist) Ceil [632 bytes]
  22. (hist) Polyobj DoorSlide [688 bytes]
  23. (hist) Lump [694 bytes]
  24. (hist) Tag [745 bytes]
  25. (hist) Supported data formats [754 bytes]
  26. (hist) Line Horizon [756 bytes]
  27. (hist) Polyobj StartLine [759 bytes]
  28. (hist) Terminate [851 bytes]
  29. (hist) Sin [867 bytes]
  30. (hist) Random [873 bytes]
  31. (hist) Cos [876 bytes]
  32. (hist) ActivatorTID [930 bytes]
  33. (hist) StrLen [960 bytes]
  34. (hist) Level editing [969 bytes]
  35. (hist) Polyobj ExplicitLine [975 bytes]
  36. (hist) FixedMul [976 bytes]
  37. (hist) Polyobj DoorSwing [979 bytes]
  38. (hist) ACS NamedTerminate [984 bytes]
  39. (hist) Distance [1 049 bytes]
  40. (hist) FixedDiv [1 083 bytes]
  41. (hist) PolyWait [1 128 bytes]
  42. (hist) IWAD selection box [1 146 bytes]
  43. (hist) Frontend [1 202 bytes]
  44. (hist) Vertex [1 205 bytes]
  45. (hist) Fixed point numbers [1 287 bytes]
  46. (hist) Fixed point number [1 287 bytes]
  47. (hist) ACS NamedLockedExecute [1 386 bytes]
  48. (hist) ACS NamedLockedExecuteDoor [1 410 bytes]
  49. (hist) Round [1 436 bytes]
  50. (hist) ACS NamedSuspend [1 528 bytes]

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